The topic that most stood out to me was
Q3: How can we use games to change behavior and establish good habits? I am very shy in my classes and when I started making my game I felt happy. I try to put a joke in every line of dialogue that I wrote and I feel like myself. When I showed what I have done for the day and they laugh at the jokes I make, I makes my day. It's almost like having someone else say your idea's and jokes for you, but in reality, it's you. Your the one behind the character in the computer and making people feel happy when something nice happens or sad when something sad happens. You make someone feel these emotions and it's the best feeling because if they feel happiness, sadness and any emotion in between, it means they feel like they are in the game. You are that charcter, those are your friends and those are your enemies. That is the best feeling in the world, you made a story for someone to escape reality, even for a moment, everything else is forgotten. If you have an awful day, escape for a moment and look at life though another set of eyes. That is what I want to do as a game creator.
In the discussion I wrote a fraction of what I wrote here and this is what I said:
"I'm very shy in school and in my game I'm woking on, am a character and I try to make as many jokes as I possibly can."
"Doing that made me a little less shy."
In response I got:
"That's what I love about writing and creating characters: you can live through others and be what you're not."
"Maybe think of your life and try to alter it to make a game, personal stories are the best to tell as a game."
To you those might be just words that form a sentence, but to me, I felt joy. It made me want to make a game that will make someone smile and a game to help me get over my shyness.
I feel determined.